This is a memory game based on fourteen electronic components and their definitions. Students display the cards upside down on the table. In turns, they turn over two cards at a time with the goal of turning over a matching pair, by using their memory. If the cards match, they keep the pair and have another go. If that is not the case, they turn the cards upside down again and wait for turn again.
Playing the game helps students of electronics to revise and learn new words as they have fun.