This is a set of 16 cards with curious history facts. Some are true, some are fake.
You can use this as a game to see who gets the highest amount of facts right, as a game about convincing others of a fact or even as conversation starters. You can also introduce this game with the traditional "2 truths, 1 lie" icebreaker to get the students into talking mood.
You can use this as a game to see who gets the highest amount of facts right, as a game about convincing others of a fact or even as conversation starters. You can also introduce this game with the traditional "2 truths, 1 lie" icebreaker to get the students into talking mood.